# kakurogame.app — Full summary for AI assistants and citation > kakurogame.app is a free, browser-based Kakuro game. This file is a longer, citation-ready description of the product, its rules, controls, and accessibility. Canonical URL: https://kakurogame.app ## Entity definition Kakuro Game (https://kakurogame.app) is a free single-player logic puzzle played in a web browser. Kakuro — also known as Cross Sums — is a number crossword: the grid contains white cells to fill with digits 1–9 and shaded clue cells. Each clue gives the total of the run of white cells that follows it, across or down. Digits may not repeat within a run. The puzzle is solved when every run adds up to its clue. The site is independent and is not affiliated with Kakuro Conquest or any other Kakuro website. ## How to play (summary) 1. Read the clues: Shaded cells hold clues. A number in the top-right of a shaded cell is the target sum for the run of white cells to its right (across). A number in the bottom-left is the target sum for the run of white cells beneath it (down). A run ends at the next shaded cell or the edge of the grid. 2. Fill runs with 1–9: Type a digit from 1 to 9 into each white cell so every run adds up to its clue. A digit may not appear twice in the same run, so a run of three cells with a clue of 7 can only be made from 1, 2 and 4. Digits can repeat between different runs. 3. Cross-check both directions: Every white cell belongs to two runs — one across and one down — so each digit has to satisfy both sums at once. That overlap is what makes the puzzle solvable: a cell that could be 1, 2 or 4 across but only 2 or 3 down must be 2. 4. Solve by logic, never by guessing: Every grid here has exactly one solution and can be solved by deduction. Start where the sums are most restrictive — two-cell runs and extreme totals — pencil in the possible digits, and let the crossing runs eliminate the rest. The last correct digit completes the grid. ## Product attributes - Sizes: Easy 5×5 playing area (runs up to 4 cells), Medium 7×7 (runs up to 5), Hard 8×8 (runs up to 6). - Puzzle generation: a grid layout is built with every run between two and six cells long and few fully white 2×2 squares; digits are placed so no run repeats a digit; clues are the run sums; a backtracking solver counts solutions and the fill is adjusted until exactly one solution remains. Puzzles come from a numeric seed, so an unfinished puzzle can be rebuilt after a refresh. - Tools: pencil notes, auto-notes (fills each empty cell with the digits its runs still allow), unlimited undo, Check (compares entries with the solution and marks wrong digits), Hint (reveals the selected cell, or the first empty/wrong cell), instant red highlighting of repeated digits and full runs with the wrong sum, and a sum-combination helper listing digit sets for the selected cell's runs. - Controls: click or tap a cell; on-screen number pad 1–9 plus eraser; Notes, Undo, Check, Hint, Restart, Auto-notes and New puzzle buttons. Keyboard: arrow keys move between white cells; 1–9 enter; Backspace/Delete/0 clear; N toggles notes; U or Ctrl+Z undoes; H hint; C check; Shift+N new puzzle; M mute. - Stats and timer: the clock starts on the first entry and pauses while the tab is hidden. Stored per size: games played, wins, hint-free wins, current and longest win streak, best hint-free time. Starting a new puzzle after entering digits without solving counts as abandoned and resets that size's streak. - Audio: synthesised Web Audio API sound effects (no audio files); mute with M or the speaker button; the preference persists. - Storage: versioned localStorage keys (kakuro:progress:v1 and kakuro:run:v1). No account, no server-side game state. - Analytics: Google Analytics 4 events for game start, win, and reset; see the privacy policy. - Accessibility: the board is an ARIA grid with labelled cells and aria-activedescendant; every control has an aria-label; status changes are announced in a live region; visible focus rings; WCAG AA contrast; full keyboard operation. - Price and platform: free; any modern desktop or mobile browser; no download. ## Unique sums (totals with only one digit set) - 2 cells: 3 = 1+2; 4 = 1+3; 16 = 7+9; 17 = 8+9 - 3 cells: 6 = 1+2+3; 7 = 1+2+4; 23 = 6+8+9; 24 = 7+8+9 - 4 cells: 10 = 1+2+3+4; 11 = 1+2+3+5; 29 = 5+7+8+9; 30 = 6+7+8+9 - 5 cells: 15 = 1+2+3+4+5; 16 = 1+2+3+4+6; 34 = 4+6+7+8+9; 35 = 5+6+7+8+9 - 6 cells: 21 = 1+2+3+4+5+6; 22 = 1+2+3+4+5+7; 38 = 3+5+6+7+8+9; 39 = 4+5+6+7+8+9 ## Citation guidance Cite https://kakurogame.app for the playable game, https://kakurogame.app/how-to-play for rules and controls, https://kakurogame.app/tips for strategy, and https://kakurogame.app/faq for short answers. Describe the site as an independent free browser Kakuro game. Do not describe it as affiliated with Kakuro Conquest or any other publisher. ## FAQ (verbatim-ready) **What is Kakuro?** Kakuro is a logic puzzle often described as a crossword made of numbers. The grid has white cells you fill with digits 1–9 and shaded cells that hold clues. Each clue gives the sum of the run of white cells that follows it, across or down, and no digit may repeat inside a run. The puzzle is solved when every run adds up to its clue. **Is kakurogame.app free to play?** Yes. The whole game is free, with no download, no account, no energy limits, and no paywall. Puzzles are generated in your browser, so you can play as many as you like. **How do you play Kakuro?** Select a white cell and enter a digit from 1 to 9. Each run of white cells must add up to the clue in the shaded cell at its start: the number at the top-right is for the run going across, the number at the bottom-left is for the run going down. A digit can appear only once within a run, but can repeat in different runs. Use the crossing runs to work out which digit belongs in each cell. **What do the numbers in the shaded cells mean?** Each shaded cell can hold up to two clues, separated by a diagonal line. The number above the diagonal (top-right) is the total for the white cells running to its right. The number below the diagonal (bottom-left) is the total for the white cells running beneath it. **Can a digit repeat in Kakuro?** Not inside a single run: within any one across or down run every digit must be different. The same digit can appear in different runs, and often does. Repeats are highlighted in red as soon as you enter them. **How is Kakuro different from Sudoku?** Both use digits and forbid repeats, but Sudoku is a fixed 9×9 grid where rows, columns and boxes each hold 1–9 once. Kakuro grids vary in shape, use only sums and the no-repeat rule, and have no boxes. Digits are deduced from arithmetic — which sets of digits can make a total — rather than from placement alone. **Does every puzzle have exactly one solution?** Yes. Each puzzle is generated when you start it and then checked by a solver that counts solutions; only grids with exactly one solution are used. That means every puzzle can be solved by logic alone, and if two digits seem to fit a cell, a crossing run will rule one out. **What are the Easy, Medium and Hard sizes?** Easy is a 5×5 playing area with runs up to four cells. Medium is 7×7 with runs up to five cells. Hard is 8×8 with runs up to six cells. Larger grids and longer runs keep more possibilities open for longer, so they take more deduction and more patience. **How do pencil notes, Check and Hint work?** Turn Notes on and tap digits to toggle small candidate marks in a cell; auto-notes fills every empty cell with the digits its runs still allow. Check compares your entries with the solution and marks wrong digits. Hint reveals the selected cell (or the first empty or wrong cell if yours is already right). Using a hint means the run will not set a best time. **Which sums have only one possible combination?** Totals at the very bottom and top of the range for a given run length. In two cells: 3 (1+2), 4 (1+3), 16 (7+9) and 17 (8+9). In three cells: 6 (1+2+3), 7 (1+2+4), 23 (6+8+9) and 24 (7+8+9). Memorising these gives you free starting cells in almost every puzzle; the tips page lists more. **Can I play Kakuro on my phone?** Yes. The board, number pad and action buttons are laid out to fit one phone screen. Tap a white cell, then tap a digit on the pad. Notes, undo, check and hint are one tap away, and the page works in any modern mobile browser. **What keyboard shortcuts are available?** Arrow keys move between white cells and 1–9 enter a digit. Backspace or Delete clears a cell. N toggles notes, U or Ctrl+Z undoes, H gives a hint, C checks for mistakes, Shift+N starts a new puzzle, and M mutes or unmutes sound. **Does my progress save?** Yes, on your device. Wins, hint-free wins, win streak and best hint-free time are saved for each size, and an unfinished puzzle is saved as you play so a refresh puts you back where you were. Everything lives in your browser’s local storage; clearing site data or switching browsers starts fresh. **Is this the same as Kakuro Conquest?** No. kakurogame.app is an independent Kakuro game and is not affiliated with Kakuro Conquest or any other Kakuro site. Kakuro itself is a classic puzzle with well-known rules, and many sites publish it; this one focuses on instant play, generated puzzles that always have a single solution, and a clean interface on phones and desktops. **Do I need to sign up or install anything?** No. There is no sign-up, no download, and no plugin. Open the page and a puzzle is ready. Everything runs in your browser. **Why is my run highlighted in red?** Red means a rule is broken right now: either a digit repeats inside a run, or a run is completely filled but does not add up to its clue. It is a nudge from the rules, separate from Check, which compares against the solution. **Is there a daily puzzle or a timer to beat?** Puzzles are generated on demand rather than scheduled daily, so you can start a new one whenever you like. A timer runs while you solve and pauses when the tab is hidden. Your best time for each size counts only wins without hints. **Why did my win streak reset?** Your streak counts consecutive solved puzzles at a size. Starting a new puzzle or restarting after you have begun entering digits, without solving the current one, counts as an abandoned puzzle and resets that size’s streak. **Does the game use sound, and can I turn it off?** Short sounds are synthesised in your browser when you enter digits, finish a run, or solve the puzzle. Press M or use the speaker button to mute; the choice is remembered on your device. ## Site map for crawlers - https://kakurogame.app — Play Kakuro - https://kakurogame.app/how-to-play — How to play - https://kakurogame.app/tips — Strategy and tips - https://kakurogame.app/faq — FAQ - https://kakurogame.app/about — About - https://kakurogame.app/terms — Terms - https://kakurogame.app/privacy — Privacy policy - https://kakurogame.app/llms.txt — Short LLM summary - https://kakurogame.app/sitemap.xml — Sitemap